Changelog

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Release versionExpected release
0.612-08-2023

Release 0.6

Feature nameDescription
[Monster]
Weasle – added
The monster Weasle is added to the same. This is a low level monster at the beginning of the game.
[Monster]
Spawning
Monster will be respawning after being killed. This way you can go on, and on, and on.
[Player]
Player can die and respawn
Player can get hit and lose health. When the health is zero he will die. An animation will be played and a respawn window will be visible.
[Player]
HP and XP bar
The player hp and xp bar at the bottom will move much smoother now, using the new Smoother class.
[Game]
Save games can be removed
The game is always automatically saved when closing. But there was no option to remove. Now there is!
[Entity]
Entities use PathFinder
Entities can now use the new path finder logic, to navigate to a specific location.
[Debug]
Hot keys
Debug hot keys are now only available for admins to make sure the game is performing correctly and can test in real-time.
[Monster]
Added Weasle
The monster Weasle is added to the same. This is a low level monster at the beginning of the game.
[Monster]
Spawning
Monster will be respawning after being killed. This way you can go on, and on, and on.
[Player]
Player can die and respawn
Player can get hit and lose health. When the health is zero he will die. An animation will be played and a respawn window will be visible.
[Player]
HP and XP bar
The player hp and xp bar at the bottom will move much smoother now, using the new Smoother class.
[Game]
Save games can be removed
The game is always automatically saved when closing. But there was no option to remove. Now there is!
[Entity]
Entities use PathFinder
Entities can now use the new path finder logic, to navigate to a specific location.
[Debug]
Hot keys
Debug hot keys are now only available for admins to make sure the game is performing correctly and can test in real-time.
[Game]
Save data
Save and Load inventory from save data
[Logic]
Entity creator
Use Entity builder with validation for creating and spawning entities into the game. So all logic is at one place
[Map]
Home
Make home building on island where the player will (re)spawn
[Game]
Ability points
Player will receive ability points when leveling up. Create window to spent these points
[Map]
Create big map
Create a big map for beginner to start playing and exploring (home on island in left top corner)