| Release version | Expected release |
| 0.6 | 12-08-2023 |
Release 0.6
| Feature name | Description |
| [Monster] Weasle – added | The monster Weasle is added to the same. This is a low level monster at the beginning of the game. |
| [Monster] Spawning | Monster will be respawning after being killed. This way you can go on, and on, and on. |
| [Player] Player can die and respawn | Player can get hit and lose health. When the health is zero he will die. An animation will be played and a respawn window will be visible. |
| [Player] HP and XP bar | The player hp and xp bar at the bottom will move much smoother now, using the new Smoother class. |
| [Game] Save games can be removed | The game is always automatically saved when closing. But there was no option to remove. Now there is! |
| [Entity] Entities use PathFinder | Entities can now use the new path finder logic, to navigate to a specific location. |
| [Debug] Hot keys | Debug hot keys are now only available for admins to make sure the game is performing correctly and can test in real-time. |
| [Monster] Added Weasle | The monster Weasle is added to the same. This is a low level monster at the beginning of the game. |
| [Monster] Spawning | Monster will be respawning after being killed. This way you can go on, and on, and on. |
| [Player] Player can die and respawn | Player can get hit and lose health. When the health is zero he will die. An animation will be played and a respawn window will be visible. |
| [Player] HP and XP bar | The player hp and xp bar at the bottom will move much smoother now, using the new Smoother class. |
| [Game] Save games can be removed | The game is always automatically saved when closing. But there was no option to remove. Now there is! |
| [Entity] Entities use PathFinder | Entities can now use the new path finder logic, to navigate to a specific location. |
| [Debug] Hot keys | Debug hot keys are now only available for admins to make sure the game is performing correctly and can test in real-time. |
| [Game] Save data | Save and Load inventory from save data |
| [Logic] Entity creator | Use Entity builder with validation for creating and spawning entities into the game. So all logic is at one place |
| [Map] Home | Make home building on island where the player will (re)spawn |
| [Game] Ability points | Player will receive ability points when leveling up. Create window to spent these points |
| [Map] Create big map | Create a big map for beginner to start playing and exploring (home on island in left top corner) |
